Author: class 1st Grade Lower Secondary, Volissos High School, GR
PARTNERS: class 1st Grade Lower Secondary, Olympion High School, CY; class 1st Grade Upper Secondary, SS Vela Luka, HR
Introduction
Plastic at sea (photo Eftichia Vlysidou)
Plastic is a material that is widely used in human activities, due to its durability. Plastic waste is found everywhere in the sea (and not only in the sea) in large quantities. The range of use and the durability of the material make the pollution from the plastic particularly extensive and difficult to control.
Over time, plastic waste breaks down into smaller and smaller pieces, which are detected both in water and on the ground and in the air. The oceans contain more than 5 trillion pieces of plastic, which come mainly from waste and are constantly decomposed into smaller particles. Indicatively, 96% of the plastic pieces collected in a sample of North Atlantic waters were microscopic fibers. In addition, tiny plastic granules used in many products such as soaps, toothpastes, and even sewage treatment plants also end up in the seas.
The decomposition of plastics has serious implications for human health. The smaller a particle, the more easily it is absorbed by an organism and penetrates the food chain and human tissues. At the same time, the deposition of contaminants on the surface of plastics increases significantly when they break down into smaller pieces. When a grain of plastic breaks down into tiny particles, the total surface area of the particles is thousands of times larger than the original.
Microparticles are not easily detected, such as large, visible pieces of plastic. They remain invisible, but are consumed by plankton, fish and other animals, absorbed by various organisms and end up in the food chain. Drinking water in many countries contains plastic particles. Extensive analyzes of tap water around the world revealed that 83% of the samples contained plastic fibers. Tiny plastic particles have also been found in sea salt and shellfish.
Many fish swallow the particles thinking they are plankton: pieces of plastic have been found in the entrails and tissues of fish and birds. Plastics absorb pollutants that spread to the environment and are transported to fish and birds. and in the atmosphere. Fibers from paints, synthetic clothing and car tires (detached by friction on the road) are suspended in the air. These particles are "ideal" size for entering the respiratory system: they have a similar diameter to inhaled drugs for the treatment of asthma.
Many of the microparticles, fibers and chemicals that end up in human tissues have been repeatedly found in the brain, muscles, milk, blood, and various other parts of the body. Such particles and substances penetrate mainly through the digestive and respiratory systems, but also through the skin. The question now is how much the plastic particles that are proven to be present in the substances we eat, drink or touch affect health. Some of the most definitive answers to this question have been given by research into the toxicity of certain plastic packaging.
According to a study (2018), plastic was found in the human digestive system. Because plastic floods our lives, it is not clear whether we inhale it, drink it, eat it, or all of the above. Current calculations show that the average adult swallows as much plastic as a credit card has, within a week.
Therefore, finding a solution to the problem is of particular importance. Ecological and scientific bodies suggest taking effective measures to address the issue, such as replacing plastic with paper, using bioplastic, and recyclable plastic.
Learning Objectives
- Students become aware of how slow the decomposition of waste is
- Be informed about the microplastic
- Learn to conduct online and offline questionnaires at Kahoot with the help of PC or mobile phone.
- Know the problem with microplastics and how they enter the food chain
- Be informed about the dangers posed by plastic pollution to the natural environment and to human health
- Be informed about the proposals of ecological and scientific bodies in order to deal effectively with the problem
- Search the internet for information on this topic
- Learn to make cartoons using online platforms such as storyboardthat.com
- Learn to use gaming using platforms such as scratch.com
Task
A sea of plastic (photo Eftichia Vlysidou)
In this particular SeedQuest students:
- will be informed about the pollution oin the seas, on the soil, and in the air
- will be informed about the entry of plastic into the food chain
- Will be informed of the risks of contamination to human health and physical balance.
At the end of this specific learning pathway, students will be able to:
- they can understand the ecological problem of plastic
- they understand the need to replace it with other biodegradable and environmentally friendly materials.
Process
ACTIVITIES
Activity 1 - Study of the material - composition of the introduction text
Children are given a list of links related to plastic and they are asked to study the cognitive material related to plastic pollution and its effects on the ecosystem and humans.
Activity 2 - Forming groups
- Group 1: Dolphins
- Group 2: Smelt
Activity 3 – Kahoot quiz
A questionnaire is created in Kahoot, to which students can answer before or after being informed about the plastic pollution of the sea.
Step 1 – Introduction / Discussion
We show the students the following image and discuss with them the time required for the complete decomposition of the specific waste. Using image from Wikipedia - user Zephyrschord
Step 2 – Conducting a Kahoot questionnaire
In the next step we conduct the following Kahoot questionnaire:
https://kahoot.it/challenge/07896479?challenge-id=b448ecac-dfc5-4fd6-8cab-2db798e25398_1616925820074
The questionnaire can be conducted either in the classroom, in a modern distance learning course, or asynchronously. Here we have preferred the asynchronous completion of the questionnaire, giving a deadline for completion, for example within 3 days. An interesting case would be to complete the questionnaire before the discussion to assess the students' existing knowledge regarding plastic pollution.
Outcomes evaluation: Kahoot generally contains gamification elements making the questionnaires more attractive to students, enhancing competitiveness but also creating the need to resubmit the questionnaire to improve the score resulting in better consolidation of the information provided.
Activity 4 - Cartoon creation on the "StoryBoardThat" platform
Student will create a cartoon in which the first frame will be given; then students will create a story with as many frames as needed, which will be related to the sea and the plastics. The platform that will be used is storyboardthat.com
Step 1 – Introduction / Discussion
Students watch the following videos:
and then they discuss about microplastics.
Step 2 – Search for sources
Students search for information about the problem of microplastics and their entry into the food chain
- https://archipelago.gr/ti-kanoume/ergastiriaki-erevna/mikroplastika/
- https://el.wikipedia.org/wiki/%CE%9C%CE%B9%CE%BA%CF%81%CE%BF%CF%80%CE%BB%CE%B1%CF%83%CF%84%CE%B9%CE%BA%CE%AC
- https://chemicalsinourlife.echa.europa.eu/el/the-problem-with-microplastics
Step 3 – Creation of a cartoon
Students watch the video https://www.youtube.com/watch?v=xkgNAMDL_sM which explains how we can create a cartoon on the storyboardthat.com platform. We give students all the necessary details and explain how they can work either individually or in groups, in order to create their own cartoon. The first frame is given to create the continuation of the story as they wish. The final result can be shared on the internet and social media, either posted on the school website or downloaded as an image.
Activity 5 - using Scratch. Create your game for a sea without plastic! Take advantage of Scratch programming environment
Step 1.
- Start with a blueprint
- Find a visual theme
- Find the main characters
- Tip: At this stage you can use paper and pencil !!!
Step 2
- Create the main character of your game
- Create an item or select one from the Scratch repository
- Plan your character
Step 3
- Select a proper backdrop
Step 4
- Add an aim
- Choose one or more objects
- Program your objects
Step 5
- Add more features!
- Add game extensions
- Add last touches
- You can find interesting ideas from the Scratch community in scratch.mit.edu
Outcomes
https://scratch.mit.edu/projects/508221151/
Activity 6 - "For a sea without plastic. Plastic Free Challenge for students and teachers"
Follow the following weekly program "1 week without plastic". Write down your impressions and feelings after 1 week without plastic
Activity 7 - Presentation of group work in the classroom
Discussion, comments and remarks on the works.
Activity 8 - We clean the Lefkathia beach, in Volissos area
Activity 9 - We pay a visit to Maria Tsakos Foundation
The students visited Maria Tsakos Foundation, which implements the "Meltemi" Program (INTERREG) that concerns marine pollution. They discussed with the person in charge of the program the problem of marine pollution, the impact of pollution on the microclimate of the region and the measures to be taken. The students also spoke about the knowledge and experiences gained from the GREEN SEEDS program and they expressed interest in further cooperation with the Foundation regarding the protection of the marine environment.
Activity to capture the feelings of the participating students.
Write down three emotions that your participation in the program caused you. (menti.com code number: 5822 5709)
Evaluation
- Students learned how slow waste decomposition is
- They were informed about the microplastic
- They were informed about the dangers posed by plastic pollution to the natural environment and to human health
- They were informed about the proposals of ecological and scientific bodies in order to deal effectively with the problem
- They learned about the problem with microplastics and how they enter the food chain
- They learned to use gaming, using platforms such as scratch.com
- They learned to search in the internet for information on this subject
- They learned to make cartoons using online platforms such as storyboardthat.com
- They learned to conduct online and offline questionnaires in Kahoot with the help of PC or mobile phone.
- They learned discover information about plastic
- They learned to make suggestions for solving the problem
- They understand the causes and consequences of the phenomenon
- They can develop observation, critical ability, analytical and synthetic thinking and imagination
- They can collaborate and develop interpersonal communication skills
- Through dialogue, they can reflect and interact positively with their partners
- They are able to make sensible decisions
Given that our students participated in such a program for the first time, we considered it good to record the emotions they expressed during their participation in the program (such as satisfaction, confidence, enthusiasm).
It is important to evaluate the knowledge acquired by the students through their participation in the program. For this reason we created an evaluation activity (quiz).
In general, we consider it is important to record the impressions of students and teachers, alike from their participation in such high quality programs.
Conclusion
Students dealt with a serious problem, that of plastic. They browsed websites and gathered information on the subject. This material was the main source for their activities. The main resource for the completion of the program was the internet (internet platforms, websites).
Students read about the plastic pollution and its consequences and, thus, they enriched their previous knowledge. They also became aware on the issues of protection. In addition, students developed skills in using the internet and utilizing online tools. Thus, they were able to expand the narrow confines of the classroom and form a new perspective on the forest ecosystem in Chios. Given that GREEN S.E.E.D.S. aims to empower isolated and decentralized schools, this dimension plays an important role for rural schools to rural schools to provide quality education to students and the local community.
Utilization of technology in the classroom is an important pedagogical resource. In addition to the activities chosen by our students, there are other tools (i.e. bulletin board, online games, collages, etc.) that contribute to the development of programs based on knowledge and student experiences. Online platforms also enhance students' engagement with current issues, such as digital bullying, racism, art, interculturalism, poverty, etc., which are also on the European agenda for youth education.
Technology, also, was the strength of the program, as it broadened the horizons of the isolated school of Volissos, allowing it to communicate and collaborate with schools from Cyprus and Croatia.
We must point out the main threat we faced: the small number of students. However, we turned this threat into a strength, because our students showed too much enthusiasm and commitment to the implementation of the program.
Teachers Section
Learning theories:
- Playful learning
- Ιnquiry-based Learning
- Constructivism
- Collaborative Learning
- CBL-Computer Based Learning
- Constructivism
- .Collaborative learning
- CBL- Computer Based Learning
Kahhot
Kahoot as an online educational tool, improves classroom dynamics and createw a safer, more positive learning environment. Studies reported that classes using Kahoot! —especially those that used it often—saw increased attendance, student participation, engagement, motivation, as well as interaction between students and teachers and students and peers.
Cartoons
Cartoons are important in terms of that the students establish a relationship between the subjects and they contribute learners to develop problem solving skills. ... Teaching the subjects with cartoons will prevent them from getting bored and will provide the focus on lesson for a long time.
Scratch
Scratch enables students to create projects that express their ideas. Students can use Scratch to communicate ideas in many subject areas. Students develop fluency through exploration and experience. Opportunities for deeper learning. In this point of view Scratch is one of the most enjoyable and flexible educational resources.Write any text or bulleted/numbered lists directed at the teacher.